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Old Apotechary

Where herbs are grinded, crushed and made into medicine for the sick.

This is a school project where I took a lot of inspiration from old western and asian medicine rooms to create a warm space for an apotechary.

The 3D-models were made in Maya, whereas some of the work was done in zbrush to make high-poly versions. The coloring and texturing was done in Substance painter. I really tried to work after a warmer color scheme for this one, adding some complementary blue shades to add some variation. The scene itself was put together in Unity.

This was a school project that I worked on for about three weeks.

Overview

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Whitebox

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Props

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2D Art

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Moodboard

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© Copyright Vilma Kingsepp. All rights reserved.

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