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Old Apotechary
Where herbs are grinded, crushed and made into medicine for the sick.
This is a school project where I took a lot of inspiration from old western and asian medicine rooms to create a warm space for an apotechary.
The 3D-models were made in Maya, whereas some of the work was done in zbrush to make high-poly versions. The coloring and texturing was done in Substance painter. I really tried to work after a warmer color scheme for this one, adding some complementary blue shades to add some variation. The scene itself was put together in Unity.
This was a school project that I worked on for about three weeks.
Overview



Whitebox



Props



2D Art


Moodboard

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